-- card: 2838 from stack: in -- bmap block id: 3753 -- flags: 0000 -- background id: 2561 -- name: -- part 1 (button) -- low flags: 00 -- high flags: A000 -- rect: left=64 top=104 right=152 bottom=140 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Barn owl ----- HyperTalk script ----- on mouseUp set hilite of button id 1 to TRUE play "Barn owl" wait until the sound is "done" set hilite of button id 1 to FALSE end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: A000 -- rect: left=140 top=104 right=152 bottom=216 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Budgerigar ----- HyperTalk script ----- on mouseUp set hilite of button id 2 to TRUE play "Budgerigar" wait until the sound is "done" set hilite of button id 2 to FALSE end mouseUp -- part 3 (button) -- low flags: 00 -- high flags: A000 -- rect: left=216 top=104 right=152 bottom=292 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Dawn chorus ----- HyperTalk script ----- on mouseUp set hilite of button id 3 to TRUE play "Dawn chorus" wait until the sound is "done" set hilite of button id 3 to FALSE end mouseUp -- part 4 (button) -- low flags: 00 -- high flags: A000 -- rect: left=292 top=104 right=152 bottom=368 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Nightingale ----- HyperTalk script ----- on mouseUp set hilite of button id 4 to TRUE play "Nightingale" wait until the sound is "done" set hilite of button id 4 to FALSE end mouseUp -- part 5 (button) -- low flags: 00 -- high flags: A000 -- rect: left=368 top=104 right=152 bottom=444 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Robin 1 ----- HyperTalk script ----- on mouseUp set hilite of button id 5 to TRUE play "Robin" wait until the sound is "done" set hilite of button id 5 to FALSE end mouseUp -- part 6 (button) -- low flags: 00 -- high flags: A000 -- rect: left=64 top=151 right=199 bottom=140 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Robin 2 ----- HyperTalk script ----- on mouseUp set hilite of button id 6 to TRUE play "Robin 2" wait until the sound is "done" set hilite of button id 6 to FALSE end mouseUp -- part 7 (button) -- low flags: 00 -- high flags: A000 -- rect: left=140 top=151 right=199 bottom=216 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Skylark ----- HyperTalk script ----- on mouseUp set hilite of button id 7 to TRUE play "Skylark" wait until the sound is "done" set hilite of button id 7 to FALSE end mouseUp -- part 8 (button) -- low flags: 00 -- high flags: A000 -- rect: left=216 top=151 right=199 bottom=292 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Song thrush 1 ----- HyperTalk script ----- on mouseUp set hilite of button id 8 to TRUE play "Song thrush 1" wait until the sound is "done" set hilite of button id 8 to FALSE end mouseUp -- part 9 (button) -- low flags: 00 -- high flags: A000 -- rect: left=292 top=151 right=199 bottom=368 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Song thrush 2 ----- HyperTalk script ----- on mouseUp set hilite of button id 9 to TRUE play "Song thrush 2" wait until the sound is "done" set hilite of button id 9 to FALSE end mouseUp -- part 10 (button) -- low flags: 00 -- high flags: A000 -- rect: left=368 top=151 right=199 bottom=444 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Blackbird 1 ----- HyperTalk script ----- on mouseUp set hilite of button id 10 to TRUE play "Blackbird 1" wait until the sound is "done" set hilite of button id 10 to FALSE end mouseUp -- part 11 (button) -- low flags: 00 -- high flags: A000 -- rect: left=64 top=198 right=246 bottom=140 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Blackbird 2 ----- HyperTalk script ----- on mouseUp set hilite of button id 11 to TRUE play "Blackbird 2" wait until the sound is "done" set hilite of button id 11 to FALSE end mouseUp -- part 12 (button) -- low flags: 00 -- high flags: A000 -- rect: left=140 top=198 right=246 bottom=216 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Blackbird 3 ----- HyperTalk script ----- on mouseUp set hilite of button id 12 to TRUE play "Blackbird 3" wait until the sound is "done" set hilite of button id 12 to FALSE end mouseUp -- part 13 (button) -- low flags: 00 -- high flags: A000 -- rect: left=216 top=198 right=246 bottom=292 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Swallows ----- HyperTalk script ----- on mouseUp set hilite of button id 13 to TRUE play "Swallows" wait until the sound is "done" set hilite of button id 13 to FALSE end mouseUp -- part 14 (button) -- low flags: 00 -- high flags: A000 -- rect: left=292 top=198 right=246 bottom=368 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Swifts ----- HyperTalk script ----- on mouseUp set hilite of button id 14 to TRUE play "Swifts" wait until the sound is "done" set hilite of button id 14 to FALSE end mouseUp -- part 15 (button) -- low flags: 00 -- high flags: A000 -- rect: left=368 top=198 right=246 bottom=444 -- title width / last selected line: 0 -- icon id / first selected line: 340 / 340 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Wood pigeon ----- HyperTalk script ----- on mouseUp set hilite of button id 15 to TRUE play "Wood pigeon" wait until the sound is "done" set hilite of button id 15 to FALSE end mouseUp -- part 16 (button) -- low flags: 00 -- high flags: A000 -- rect: left=410 top=23 right=78 bottom=489 -- title width / last selected line: 0 -- icon id / first selected line: 1019 / 1019 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Install snds... ----- HyperTalk script ----- on mouseUp hide card field "About" play "Barn owl" answer "The ResCopy XCMD is copyright by..." with "Continue" play "Barn owl" answer "Apple Computer and may not be..." with "Continue" play "Barn owl" answer "sold for profit..." with "Cancel" or "ResCopy" if it is "Cancel" then exit MouseUp ResCopy end mouseUp -- part 17 (button) -- low flags: 00 -- high flags: A000 -- rect: left=126 top=251 right=307 bottom=197 -- title width / last selected line: 0 -- icon id / first selected line: 32670 / 32670 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Play 'em all ----- HyperTalk script ----- on mouseUp repeat with count=1 to 15 get the location of button count click at it wait until the sound is "done" end repeat end mouseUp -- part 18 (button) -- low flags: 00 -- high flags: A000 -- rect: left=197 top=251 right=307 bottom=268 -- title width / last selected line: 0 -- icon id / first selected line: 1000 / 1000 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Open stack... ----- HyperTalk script ----- on mouseUp play Robin answer "Go to another stack?" with "Open..." or "Stay" if it is "Stay" then exit mouseUp doMenu "Open Stack..." end mouseUp -- part 19 (button) -- low flags: 00 -- high flags: A000 -- rect: left=349 top=249 right=307 bottom=404 -- title width / last selected line: 0 -- icon id / first selected line: 21700 / 21700 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Home ----- HyperTalk script ----- on mouseUp play "Nightingale" answer "Go home and leave all this fun??" with "Home" or "Stay" if it is "Stay" then exit mouseUp visual iris close to gray visual iris open go home end mouseUp -- part 20 (button) -- low flags: 00 -- high flags: A000 -- rect: left=267 top=252 right=307 bottom=348 -- title width / last selected line: 0 -- icon id / first selected line: 2478 / 2478 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: A few words... ----- HyperTalk script ----- on mouseUp show card field "About" end mouseUp -- part 21 (field) -- low flags: 81 -- high flags: 0004 -- rect: left=76 top=96 right=258 bottom=440 -- title width / last selected line: 0 -- icon id / first selected line: 0 / 0 -- text alignment: 0 -- font id: 3 -- text size: 9 -- style flags: 0 -- line height: 12 -- part name: About ----- HyperTalk script ----- on mouseUp play "Wood pigeon" hide card field "About" end mouseUp -- part 22 (button) -- low flags: 00 -- high flags: 2000 -- rect: left=476 top=314 right=333 bottom=499 -- title width / last selected line: 0 -- icon id / first selected line: 6720 / 6720 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: Pop card ----- HyperTalk script ----- on mouseUp visual checkerboard to gray visual checkerboard pop card end mouseUp -- part contents for card part 21 ----- text ----- This stack contains 15 snd resources that you can use in your stacks. Press the "Install snds" button to use Steve Maller's ResCopy XCMD to do so. If you are not familiar with the Font/DA mover interface or Pop-up menus, do not press that button. This stack is "CardWare." That is, if you use a snd from this stack in one of your own, if you impress a hardcore MS-DOS user, or if you want to express righteous indignation over anything beginning with a "c," send a picture postcard of your hometown to David Rakowski, 60 Gorham Ave. Apt. 6, Brookline, MA 02146. Sending the postcard gives you the right to use these snds, which are © by ME (cough). This field goes away with a click on it.